Quantified self
From Cyborg Anthropology
Revision as of 05:33, 8 August 2012 by Caseorganic (Talk | contribs)
Definition
Quantified self describes a method of recursive self-reflection through making visible what was formally invisible through the normal observation of everyday life. A cybernetic feedback loop where one can see the effect of something over a long period of time by taking measurements at an interval.
Known versions of a quantified self are Feltron's Annual report, personal wearable pedometers, Aaron Parecki's 3.5 years of GPS data[1], and Will Wright's SIMs game.