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From Cyborg Anthropology
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1 Introduction

1 A Cyborg Manifesto

9 Actor Network Theory

11 Affective Computing

13 Ambient Awareness

15 Android

18 Animal Cyborgs

20 Anomie

23 Antisocial Networks

26 Architecture Fiction

27 Asynchronous communication

30 Automatic Production of Space

31 Avatar

32 Backspace Generation

34 Bee Dance

35 Body Optimization

37 Boundary Maintenance

39 Brain-Computer Interface

40 Calm Computing

42 Celebrity as Cyborg

43 Chorded Keyboard

45 City as Software

47 Collaborative Reality

49 Companion Species

50 Compulsion Loops

51 Cyborg Security

53 Deep Hanging Out

55 Device as Memory

58 Digital Backyard

59 Digital Dark Age

61 Digital Detritus

63 Digital Downtime

64 Digital Ethnography

66 Digital Footprint

68 Digital Hoarding

69 Digital Hygiene

71 Diminished Reality

72 Distributed Cognition

74 Douglas Rushkoff

76 Email Apnea

77 Email apnea

80 Email Sabbatical

83 Equipotential Space

85 Extended Nervous System

87 External Brain

89 Feeling Obligated to stay connected

91 Flaneuring

94 Flow

95 Fractal Aesthetic

97 Fractal Self

99 Future Runoff

100 Future Self

101 Future Shock

102 Geolocation

103 Hacker-as-Hero

105 Haptics

106 Hardware

109 Heavy Modernity

110 Hertzian Space

112 Human Computer Interaction

114 Hyperlinked Memories

115 Hyperpresence

117 Hypersigil

118 Identity Production

120 Infomorph

122 Information

123 Information Society

127 Infosynaesthesia

128 Interaction Shield

129 Intermittent Reinforcement

130 Interoperability

132 Interstitial Space

134 Junk Sleep

136 Lifecasting

138 Lifelong Kindergarten

140 Lifestreaming

141 Liminal Space

142 Little Brother

144 Location Sharing

145 Low-Tech Cyborgs

146 Machine Learning

147 Macy Meetings

149 Mark Weiser

151 Marshall McLuhan

152 Mediated Reality

154 Mediology

156 Mental Fragmentation

157 Mental Real Estate

161 Micro-Singularity

163 Mild Dystopia

164 Mind Uploading

165 Minimalism

166 Multitasking

167 Mundane Science Fiction

168 Mundane Studies

172 Natural Language Processing

175 Netness

178 Node centrality

181 Non-Place

182 Non-Visual Augmented Reality

183 Ocular Convergence

186 Panic Architecture

187 Paracosmic Immersion

189 Path dependence

192 Persistent Architecture

194 Persistent Paleontology

196 Personal Space

197 Plastic Time

198 Playground as Factory

200 Presentation of Self in Digital Life

202 Pronoia

203 Prosthetic

205 Prosthetic Culture

207 Protocyborg

209 Proxemics

210 Proximal notification

213 Psyber-culture

214 Psychasthenia

216 Qualitative and Quantitative Analysis

218 Reality Mining

219 Ringxiety

220 Robot

221 Role Boundary Permeability

223 Rushware

225 Satisfice

226 Schizophrenia

227 Science Fiction as Future

228 Second Self

230 Second-Hand Cyborg

231 Sentient Computing

233 Service Design

234 Sharecropping

235 Sighborg

237 Simultaneous Time

238 Skeuomorph

240 Skitzovision

242 Sludgeware

243 Social Gravity

244 Social Punctuation

245 Soft Architecture

246 Software

247 Sousveillance

248 Stealth Socialization

249 Steve Mann

250 Superhuman Interaction Design

251 Supermodernity

253 Superorganism

255 Swarm Culture

256 Synchronous communication

259 Synesthesia

260 Tabaholic

262 Tamagotchi

263 Technosocial Womb

265 Technosocial Worm Hole

266 Tele-Cocooning

267 Teleoperator

270 Templated Self

271 Temporarily negotiated space

272 Territory Marking

274 The Community Cyborg

275 The Cyborg Handbook

276 Time Geography

277 Totem group

278 Ubiquitous Computing

279 Uncanny Valley

281 Unitasking

284 Virtual Companion

285 Virtual Tombstone

287 Wearable Computing

288 Whole earth catalog

294

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