Editing notes
1 Introduction 1 A Cyborg Manifesto 9 Actor Network Theory 11 Affective Computing 13 Ambient Awareness 15 Android 18 Animal Cyborgs 20 Anomie 23 Antisocial Networks 26 Architecture Fiction 27 Asynchronous communication 30 Automatic Production of Space 31 Avatar 32 Backspace Generation 34 Bee Dance 35 Body Optimization 37 Boundary Maintenance 39 Brain-Computer Interface 40 Calm Computing 42 Celebrity as Cyborg 43 Chorded Keyboard 45 City as Software 47 Collaborative Reality 49 Companion Species 50 Compulsion Loops 51 Cyborg Security 53 Deep Hanging Out 55 Device as Memory 58 Digital Backyard 59 Digital Dark Age 61 Digital Detritus 63 Digital Downtime 64 Digital Ethnography 66 Digital Footprint 68 Digital Hoarding 69 Digital Hygiene 71 Diminished Reality 72 Distributed Cognition 74 Douglas Rushkoff 76 Email Apnea 77 Email apnea 80 Email Sabbatical 83 Equipotential Space 85 Extended Nervous System 87 External Brain 89 Feeling Obligated to stay connected 91 Flaneuring 94 Flow 95 Fractal Aesthetic 97 Fractal Self 99 Future Runoff 100 Future Self 101 Future Shock 102 Geolocation 103 Hacker-as-Hero 105 Haptics 106 Hardware 109 Heavy Modernity 110 Hertzian Space 112 Human Computer Interaction 114 Hyperlinked Memories 115 Hyperpresence 117 Hypersigil 118 Identity Production 120 Infomorph 122 Information 123 Information Society 127 Infosynaesthesia 128 Interaction Shield 129 Intermittent Reinforcement 130 Interoperability 132 Interstitial Space 134 Junk Sleep 136 Lifecasting 138 Lifelong Kindergarten 140 Lifestreaming 141 Liminal Space 142 Little Brother 144 Location Sharing 145 Low-Tech Cyborgs 146 Machine Learning 147 Macy Meetings 149 Mark Weiser 151 Marshall McLuhan 152 Mediated Reality 154 Mediology 156 Mental Fragmentation 157 Mental Real Estate 161 Micro-Singularity 163 Mild Dystopia 164 Mind Uploading 165 Minimalism 166 Multitasking 167 Mundane Science Fiction 168 Mundane Studies 172 Natural Language Processing 175 Netness 178 Node centrality 181 Non-Place 182 Non-Visual Augmented Reality 183 Ocular Convergence 186 Panic Architecture 187 Paracosmic Immersion 189 Path dependence 192 Persistent Architecture 194 Persistent Paleontology 196 Personal Space 197 Plastic Time 198 Playground as Factory 200 Presentation of Self in Digital Life 202 Pronoia 203 Prosthetic 205 Prosthetic Culture 207 Protocyborg 209 Proxemics 210 Proximal notification 213 Psyber-culture 214 Psychasthenia 216 Qualitative and Quantitative Analysis 218 Reality Mining 219 Ringxiety 220 Robot 221 Role Boundary Permeability 223 Rushware 225 Satisfice 226 Schizophrenia 227 Science Fiction as Future 228 Second Self 230 Second-Hand Cyborg 231 Sentient Computing 233 Service Design 234 Sharecropping 235 Sighborg 237 Simultaneous Time 238 Skeuomorph 240 Skitzovision 242 Sludgeware 243 Social Gravity 244 Social Punctuation 245 Soft Architecture 246 Software 247 Sousveillance 248 Stealth Socialization 249 Steve Mann 250 Superhuman Interaction Design 251 Supermodernity 253 Superorganism 255 Swarm Culture 256 Synchronous communication 259 Synesthesia 260 Tabaholic 262 Tamagotchi 263 Technosocial Womb 265 Technosocial Worm Hole 266 Tele-Cocooning 267 Teleoperator 270 Templated Self 271 Temporarily negotiated space 272 Territory Marking 274 The Community Cyborg 275 The Cyborg Handbook 276 Time Geography 277 Totem group 278 Ubiquitous Computing 279 Uncanny Valley 281 Unitasking 284 Virtual Companion 285 Virtual Tombstone 287 Wearable Computing 288 Whole earth catalog 294
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