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  • ...prostheses. Interface inside of interface, malfunction compounded by poor design and the decay of time.
    38 KB (6,509 words) - 03:19, 7 September 2010
  • ...ience information. CSS and HTML format that information for it. Interfaces design further formats that data for us, making it simple to consume, even addicti
    46 KB (7,981 words) - 16:24, 1 October 2011
  • Data design is an exploding industry in today's information society. A good data visual ...to allow the user to mix 2D imaging / 3D graphics algorithms and data. The design and implementation of the library has been strongly influenced by object-or
    7 KB (991 words) - 18:19, 4 June 2011
  • ==A SEMANTIC EXPLORATION OF INTERACTION + EXPERIENCE DESIGN== ...“out-loud” personal exploration for a term that defines my approach to design.
    9 KB (1,381 words) - 02:16, 24 August 2010
  • ...building wireframes is related to paracosmic immersion because to properly design an interface the designer must try on different personas, invent different
    4 KB (614 words) - 21:59, 16 December 2011
  • This is how influence happens. We need to design things to support these interactions.
    1 KB (150 words) - 21:48, 1 September 2010
  • ...te>I wonder to what extent UCD’s and Activity Theory’s expectations of design inputs (deep examination of the formations of user goals, dissection of com
    5 KB (716 words) - 23:49, 10 June 2011
  • design is change. the idea of an architecture inflences how people move, and peopl
    40 KB (6,616 words) - 03:54, 21 September 2010
  • ...ootprint, or data exhaust<ref>O'Reilly, Tim. OReilly.com: What is Web 2.0? Design Patterns and Business Models for the Next Generation of Software. Published
    1 KB (200 words) - 23:47, 23 October 2011
  • This book presents a family of social web design principles and interaction patterns that we have observed and codified, thu
    407 B (50 words) - 22:46, 15 October 2010
  • ...a Lab, she is known internationally for her writing on identity, interface design, and social communication. She created several of the earliest social appli ...t promote cooperation and trust. She has two books in progress, one on the design of sociable media and one which explores how we signal identity in both med
    2 KB (243 words) - 00:04, 19 October 2010
  • ...feedback and advice on their projects, and work together on collaborative design activities. ...e visual grammar as Scratch, but uses a vocabulary more suited for graphic design. Inspired by Processing, DesignBlocks aims to make programming more accessi
    12 KB (1,841 words) - 21:09, 15 January 2011
  • ...nters on relations of ethnographies of everyday practice to new technology design.
    2 KB (357 words) - 08:36, 10 November 2022
  • ...sibility of the walls, outlets, and storage rooms, and the ability to make design changes specifically to accommodate certain technologies. Wireless systems
    2 KB (297 words) - 23:54, 16 June 2011
  • ...this, Laurel reconciles the seemingly disparate and relates user interface design with producing a play in theater. For example, the way she brings in the Fr [[Category:Interface Design]]
    2 KB (358 words) - 17:49, 27 April 2011
  • ...n to design a pair of wings which borrowed heavily from Leonardo daVinci's design. Unfortunately for Albrecht, the wings were a spectacular failure at the ti
    598 B (95 words) - 21:10, 17 November 2010
  • ...American professor of computer science and human-computer interaction and design at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. Pausch lea
    2 KB (225 words) - 01:57, 21 November 2010
  • ...ctually inferior along the way, or explaining to a client the process of a design or development project, respecting their different background.
    800 B (118 words) - 12:11, 21 November 2010
  • **Blogs arrived on the scene. A digitalization of the journal, and blog design appeared as well. It was a transformation of the personal webpage into a mo
    10 KB (1,632 words) - 04:35, 23 November 2010
  • ...logists, these guidelines that can provide appropriate guidance in program design, administration, and evaluation. 1. Research Methods. The instruction should cover research design, data collection, and data analysis dealing with both qualitative and quant
    17 KB (2,365 words) - 05:43, 23 November 2010
  • ...space slide 21/81.The Psychology of Space. Pasons New School for Design - Design Research Methods. Tim Stock. Fall 2010.</ref>
    4 KB (672 words) - 04:05, 28 December 2011
  • ...y. Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design ...y. Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
    3 KB (485 words) - 05:03, 9 December 2023
  • Superhuman interaction design describes the process of designing interfaces to amplify human intellect, j ...iPad represents a very important turning point in skeuomorphic interaction design. It takes the best parts of the page turn, reduces them by half (the page p
    2 KB (261 words) - 01:49, 30 October 2011
  • There's design to make that flow manageable. There are also creative experiences that disr
    2 KB (341 words) - 19:47, 30 June 2011
  • ...prostheses. Interface inside of interface, malfunction compounded by poor design and the decay of time.
    2 KB (251 words) - 23:33, 26 November 2010
  • Good design reduces friction.
    2 KB (338 words) - 23:48, 26 November 2010
  • ..., hand tools, heavy machinery operator controls. and process controls. The design considerations applicable when creating user interfaces are related to or i
    3 KB (446 words) - 01:00, 27 November 2010
  • ...actal/Eglash_Odumosu.pdf African Fractals: Modern Computing and Indigenous Design].
    2 KB (308 words) - 01:59, 26 April 2011
  • ...e, stood the test of time. My takeaway from it was the deep and systematic design methodologies that these people had. I never seen software engineering like
    26 KB (4,479 words) - 23:32, 27 November 2010
  • ...tive) inquiries. Recent work has particularly examined the role of art and design in an era of biotechnology, often described as bioart or transgenic art.
    4 KB (662 words) - 05:46, 24 December 2010
  • ...Aesthetics, materiality, and interaction design. International Journal of Design, 4(2), 65 - 76. ...E., & Wiberg, M. (2010). Texturing the “material turn” in interaction design. Conference on Tangible and Embedded Interaction., ACM Press., 137-144.
    4 KB (544 words) - 03:59, 2 December 2010
  • ...interact with each other over the internet using ‘avatars’ which they design and may modify the appearance of at any time. Although it may at first appe
    5 KB (813 words) - 21:19, 31 August 2012
  • Stelarc suspensions donated to Art and Design - 3 August 2005
    2 KB (203 words) - 08:36, 24 December 2010
  • *[[Light Modernity means that Design is the Product]]
    1 KB (190 words) - 04:04, 20 August 2012
  • *[[Cybernetic UX Design]] *[[Superhuman UX Design]]
    162 B (20 words) - 20:20, 28 October 2023
  • ...ipline of using principles derived from living systems in the solutions of design problems.
    117 B (16 words) - 06:22, 27 December 2010
  • ...rstanding many types of systems. From traditional anthropology to software design and marketing, to zoology and finance, the digital and analog methods of a *Industrial design
    969 B (129 words) - 20:48, 13 February 2011
  • ...On-Paper: Visual Representations, Visual Culture, and Computer Graphics in Design Engineering. Cambridge, MA: MIT Press.
    21 KB (3,033 words) - 00:53, 15 January 2011
  • ...ass." In Brenda Laurel's The Art of Human- Machine Interface Design. Menlo Park, CA: Addison-Wesley.
    4 KB (562 words) - 19:13, 3 January 2011
  • ...essor: Nicholas de Monchaux, Assistant Professor of Architecture and Urban Design, University of California ...d for their relevance to, and potential influence on, contemporary digital design practice.
    944 B (129 words) - 00:50, 15 January 2011
  • *Eglash, Ronald. African Fractals: Modern Computing and Indigenous Design. New Brunswick, NJ: Rutgers University Press, 1999. ISBN: 9780813526133. *Eglash, Ronald. African Fractals: Modern Computing and Indigenous Design. New Brunswick, NJ: Rutgers University Press, 1999. ISBN: 9780813526133.
    15 KB (2,089 words) - 02:36, 15 January 2011
  • *Noble, David F. "Social Choice in Machine Design." In Case Studies on the Labor Process. Edited by Andrew Zimbalist. New Yor
    7 KB (1,012 words) - 02:10, 15 January 2011
  • *[*] Noble, David. America by Design: Science, Technology, and the Rise of Corporate Capitalism. New York, NY: A *Noble, David. America by Design: Science, Technology, and the Rise of Corporate Capitalism. New York, NY: A
    23 KB (3,023 words) - 01:51, 15 January 2011
  • ...: Mapping -- New Cartographies of Networks and Territories, Univ Minnesota Design Institute, 2006 ...by visual example and written analysis—that mapmaking is a fundamental design process, one that shapes the physical and conceptual dimensions of contempo
    2 KB (247 words) - 22:14, 2 March 2012
  • ...Mapping -- New Cartographies of Networks and Territories]], Univ Minnesota Design Institute, 2006 Julian Bleecker, "[[A Design Approach for the Geospatial Web]]," O'Reilly Media, June 2005
    7 KB (836 words) - 15:47, 30 March 2011
  • The Sentient City Survival Kit is a design research project that explores the social, cultural and political implicati ...Media Art Lab in Beijing in collaboration with Parsons the New School for Design of New York.
    14 KB (2,101 words) - 21:22, 15 January 2011
  • A Design Approach for the Geospatial Web ...University of Southern California. In today's article, Julian describes a design approach for location-based services utilized in many of the projects under
    15 KB (2,406 words) - 22:19, 15 January 2011
  • ...post-war consumer culture and proposing radical projects of urban utopian design. Against the oppressive, stifling conditions imposed in technocratic city p
    2 KB (215 words) - 05:05, 9 December 2023
  • *Busch, A. (1998). Design for sports: The cult of performance. New York: Princeton Architectural Pres
    11 KB (1,635 words) - 23:49, 16 June 2011
  • Jarno M. Koponen, MA (Media Lab), MA (Humanities) // Design & Research Manager, Futurist ...al media as a designer and researcher for almost a decade, focusing on the design, research and branding of the interactive digital artifacts and networked e
    2 KB (242 words) - 23:57, 23 January 2011

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