Mundane Science Fiction

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Summary

Mundane Science Fiction is the ideology that much of science fiction is too fantasy-driven to be useful to the development of ideas and thought, and that the field itself cripples itself when serious sociological topics are intermixed with stories of aliens, faster than light travel and other repeating tropes. Examples of mundane science fiction include Orwell's 1984, as his work was a way of exploring politics without political repercussion that political commentary would entail. Much of mundane science fiction is a way of exploring systems and futures without actually creating them.

Definition

"Mundane-SF is set in the near future (let’s say the next fifty years), and uses believable technology based on current science" [1].

History

"The Mundane SF manifesto was inspired by the ideas of Julian Todd and Trent Walters and founded by Geoff Ryman and others, during Clarion 2002 (Clarion is a prestigious American residential workshop programme for speculative fiction writers)" [2]

"In 2000, sociologist Wayne Brekhus published "A Mundane Manifesto," in which he "calls for analytically interesting studies of the socially uninteresting." Brekhus continues, "I argue that the extraordinary draws disproportionate theoretical attention from researchers. This ultimately hinders theory development and distorts our picture of social reality. This manifesto paves the way for an explicit social science of the unmarked (mundane). It is hoped that a similar manifesto can be written for the humanities." Finally, he suggests, "Although there are many deviance journals to explicitly analyze socially unusual behavior there is no Journal of Mundane Behavior to explicitly analyze conformity" [3].

"Geoff Ryman has contrasted mundane science fiction with regular science fiction through the desire of teenagers to leave their parents' homes.[4] Ryman sees too much of regular science fiction being based on an "adolescent desire to run away from our world." However, Ryman notes that humans are not truly considered grown-up until they "create a new home of their own," which is what mundane science fiction aims to do" [5][6].

Mundane Science Fiction Manifesto

"The Mundane Manifesto" was originally posted online, though it, contrary to all common wisdom about information made available on the Web, seems to have completely disappeared from cyberspace; only fragments of it remain" [7]

Part 1

Contains "nine statements, that many of the familiar tropes, techniques, and technologies of science fiction are unrealistic, and therefore, should be avoided. The mundanes hold that faster-than-light travel, hospitable planets, intelligent aliens, interstellar trade, communication with alien species, and alternate universes all remain too far-fetched, too unrealistic to be of interest. Furthermore, the belief in, advocacy of, and employment of these devices lead us to turn away from—to escape from—the importance and immediacy of crises here on planet Earth. As they conclude, "the most likely future is one in which we only have ourselves and this planet" (4). Although "mundane" is often taken to mean "banal" or "ordinary," it also denotes "of the world" (Ryman, "Geoff"; Kelly)" " [8].

Part 2

"A list of "Stupidities" that have been created due to the improbabilities committed in part 1. The Stupidities include "alien invasions," "flying saucers," "devices that can translate any language," and slipping into alternate realities that differ from our own by small degrees" " [9].

Part 3

"...acknowledges that the Stupidities have entertained and delighted many millions of readers and viewers; however, the mundanes assert that the destruction of those same Stupidities will be equally entertaining. Furthermore, they offer an "imaginative challenge" to science fiction authors to work from the standpoint that "Earth is all we have" (5). They contend that the (re)turn to the here and now will compel writers and readers to (re)awaken to the wonder and diversity of the Earth and to the dangers it currently faces. Lest the writer or reader think that such a move would eliminate the science from "science fiction," they argue that "robotics, virtual realities, enhanced genomes, nanotechnology, quantum mechanics" are all fertile grounds for mundane SF. Finally, part 4 sets out a number of "promises" by the mundanes. In these promises, they vow to create "a collection of mundane science fiction" that does not commit the "Stupidities" of science fiction, but to also have the freedom to write (stupid) science fiction, if they should choose to" " [10].

Mundane Science Fiction as Simulation

Science fiction is a powerful tool for exploring ethical dilemmas and simulated humanistic experiences without fear of exploitation, violations of human rights and the borders of ethical boundaries. Science fiction such as Star Trek, George Orwell, Ray Bradbury and Bruce Sterling take the user into mental experiments whereby a set of simulations is present, allowing the reader to understand and immerse themselves in an ethical dilemma in a way that would be impossible in real life.

Related Reading

External Links

References

  1. Flash Fiction Blog: Mundane Science Fiction - Taking all the Razzle Dazzle out of the Future 2
  2. Ibid.
  3. “Mundane SF 101,” SFRA Review 289 (Summer 2009): 13–16.
  4. "Take the Third Star on the Left and on til Morning" by Geoff Ryman, New York Review of Science Fiction, June 2007.
  5. "Take the Third Star on the Left and on til Morning" by Geoff Ryman, New York Review of Science Fiction, June 2007.
  6. http://en.wikipedia.org/wiki/Mundane_science_fiction
  7. “Mundane SF 101,” SFRA Review 289 (Summer 2009): 13–16.
  8. Ibid.
  9. Ibid.
  10. Ibid.