Conferences

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Depending on what your paper is about, you might want to consider submission to some upcoming conferences. I'll copy some of them here for you.

Conferences

SCUB3D We're writing to find out if you would be interested in submitting a speaker proposal for our new conference: S•Cub3d Conference (http://scub3d.com).

The instructions for submitting a proposal are as follows:
  • Must not exceed two pages
  • Must include a bio and/or CV (or link to same)
  • Can be submitted as a .doc or .pdf attachment or inline in email (no links please)
  • Deadline for proposal is April 30, 2010 (decision will be rendered by May 31, 2010)
  • Submit to both joe.cascio.jr@gmail.com and leslie@leslieposton.com, please, with Speaker Proposal S•Cub3d 2010 and your name in the subject line
Speaker parameters:
Currently, we plan to have each speaker present for 50 minutes including Q&A - this may change, depending on how the roster of speakers develops.
The room will be set up as a classroom, with tables and chairs and will have a microphone, podium, screen and projector for speaker use, as well as WiFi.
Please note that presentations and slides may be recorded for future use of the conference, and that a social media savvy audience may be recording presentations for their personal note taking use as well.
We look forward to receiving your proposal!
Leslie Poston and Joe Cascio, Jr.
Sent by:
Leslie Poston
Twitter @leslie

Upcoming conferences of interest:

These have submission deadlines that have passed, but may still be of interest.

The 1st international congress on Web Studies March 3-5, 2010, Monterrey Tech at Toluca, Mexico http://webstudies.info/

The Web may be conceived as an expansive object, an extended space that reaches nearly every domain of life and concerns many different scientific disciplines. This space can be described according to data structures, visual surfaces, algorithmic processes, cultural uses, means and venue for artistic expressions and site of human-computer interaction. While some of these categories correspond to the specific interests and demands of certain fields of inquiry, they also have a practical dimension that goes beyond the confines of academic disciplines and implies the crossing of very different perspectives. One of the most interesting questions is indeed the way in which practices of production and use influence and re/shape each other as well as the tools and media themselves.

From this general starting point, we aim at exploring the social dimension of Web applications as well as the interaction and co-existence of humans with artificial agents – interfaces, algorithms, information architectures – forming socio-technical hybrids that are increasingly difficult to dissect. And our research tools and methods have themselves become hybrid. Mixtures of brains, knowledge and research software make sense of the growing piles of data; they produce new and innovative ways to explore and visualize information and to make the Web comprehensible; and they generate theoretical metaphors aim at understanding the space they are operating in. The notion of Web Intelligence is therefore of particular interest to this first edition of the Web Studies conference. Intelligence, here, is understood in a double sense: first, as the process of interaction that happens not only between humans and technical systems, but also between human actors mediated by Web platforms, the process in which knowledge is produced and applied, information is gathered, interpreted, and used in everyday situations. Second, as the tools and methods that help us understanding the infinite variety that marks this online ecosystem.

The 1st international congress on Web Studies aims at providing a venue for researchers and professionals from different backgrounds for discussion, study, practical demonstrations, sharing, and exchange on new developments and theories regarding the World Wide Web. The congress therefore invites contributions from a heterogeneous set of fields and domains such as: Web systems, computational intelligence, human-computer interaction, digital theory, Web sociology, and well as interactive and digital arts. We also encourage contributions from businesses and organizations.

At Monterrey Tech Campus Toluca, Mexico.

Additional Information We are pleased to announce some confirmed keynote speakers: • Dr. Robert K. Logan, University of Toronto, Canada • Dr. Ismail Khalil, Johannes Kepler University of Linz, Austria • Dr. Imad Saleh, University of Paris VIII, France

Web Studies congress is a non-commercial event. The registration fee (around 400 USD) will include transportation (hotel-campus-hotel), lodging (5-star hotel), meals, coffee breaks, social reception, and CD of proceedings. More information will be provided when all parternerships are confirmed. Of course, you can always select your own accomodation and expenses. We will let you know about the congress-only fee. Topics of interest Theoretical perspectives • System architecture • Peer-to-Peer • User interfaces • Immersive systems • Indexing for Web-oriented Video and Images • Search/retrieval and interactive query expansion • Automatic cartographies • Cognitive sciences and user behaviors • Personalization, user profiling • Online collaboration (content creation, design, tools, critique) • Semiotics of Web • Interactive TV and mass media • Web metaphors Quality, satisfaction and information richness • Usability and ergonomics for Web • Design experiences development • Collective intelligence • Reliability of information • Quality and satisfaction on the Web • Semantic web applications • Norms and Standards New forms of creation, new languages • Cognitive processes and hypermedia • Authoring environments • Interactive screenwriting • Resources and forms of collaborative writing and creation, collective representation • Analysis of creative processes • Formalization of creative processes • Creative protocols, acts and gestures • Intentionality and interactive communication • Social network, Web communities • Pattern language • Artificial intelligence, hypermedia and artistic creativity • Physical world interaction • Web design • Usability • Data visualization • Data analysis • XML-based languages for Web Advanced uses of web intelligent • ICT and e-learning • Online videogames • Mobile applications (games, geographic information systems, mobile Web) • Web and handicap • Interactive authoring/annotation for semantic Web • Hypermedia and artistic practices • Virtual Reality • 3D online • Art and web • Social networks and communities • Accessibility/usability



Images of Virtuality: Conceptualizations and Applications in Everyday Life

Following on last year's International Working Conference of IFIP 9.5 Working Group on Virtuality and Society: "Massive Virtual Communities" at Lüneburg, this workshop will focus on conceptualizations and applications of virtuality in everyday life, including socialization, governance, education, entrepreneurship and entertainment.

Where can we experience Images of Virtuality in our everyday life? Who do such such Images implicate information technologies, architectural artifacts, artworks, imagination, or combinations of such elements? What do these Images mean to our everyday life? How does the experience of such Images transform our everyday practices and shape our own individual of collective Image?

Current applications of virtuality make use of various technologies such as WEB2.0 & 3.0, ubiquitous computing with RFID, GIS and GPS, mobile networks, intelligent agents and context-aware systems, to construct a Cyberspace of virtual worlds and social networks. Trends point towards an integration of such systems at the point where the virtual and non-virtual will meld into a new digital space augmenting everyday life interactions. The goal of this workshop is to bring together researchers and practitioners interested in presenting and discussing conceptualizations of virtuality and current applications of Information Systems that supply virtual spaces of interaction.

Relevant topics and themes include:

  • Discussions on problems of design, construction, adoption, and use of IS of virtuality
  • Exploring new e-research methodologies and techniques on inquiring social action in virtuality
  • Identification of challenging social and ethical issues of socialization in virtuality
  • Discuss on role of digital representation in multi-user remote collaboration
  • Opportunities and challenges for education, governance, and entrepreneurship in virtual worlds
  • Emerging issues of e-policy and e-quality of life
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    The workshop will be a full day event and will be open to a maximum of 20-25 participants. It will include a short presentation of each paper plus a poster session with case studies and demos. Workshop contributions will be considered for publication in a Special Issue of a related International Journal.

    http://www.allconferences.com/conferences/2008/20080925020700/