Difference between revisions of "Future Runoff"
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===Definition=== | ===Definition=== | ||
− | Future runoff is a term used to describe the propensity of an object to lose value outside of a certain context or situation. For example, a glow stick at a concert costs $5, but has a $2 value outside post-event. The contextual value of the glow stick is high, but its inherent value is quite low. Similarly, items which once had value in a certain time period (the newest model of a mobile phone or new vehicle, for instance) may have no value in only a few years. Deprecating value is a result of quickly developing object-based economies. Future runoff may result in unintentional planned obsolescence, especially when a product is produced by a team of developers with high hopes for a software's longevity. | + | Future runoff is a term used to describe the propensity of an object to lose value outside of a certain context or situation. For example, a glow stick at a concert costs $5, but has a $2 value outside post-event. The contextual value of the glow stick is high, but its inherent value is quite low. Similarly, items which once had value in a certain time period (the newest model of a mobile phone or new vehicle, for instance) may have no value in only a few years. Deprecating value is a result of quickly developing object-based economies. Future runoff may result in unintentional planned obsolescence, especially when a product is produced by a team of developers with high hopes for a software's longevity. Deliberately engineering the contextual value of an object through a built environment is one aspect of a practice called "value engineering". |
[[Category:Book Pages]] | [[Category:Book Pages]] | ||
[[Category:Finished]] | [[Category:Finished]] |
Revision as of 23:44, 29 October 2011
Definition
Future runoff is a term used to describe the propensity of an object to lose value outside of a certain context or situation. For example, a glow stick at a concert costs $5, but has a $2 value outside post-event. The contextual value of the glow stick is high, but its inherent value is quite low. Similarly, items which once had value in a certain time period (the newest model of a mobile phone or new vehicle, for instance) may have no value in only a few years. Deprecating value is a result of quickly developing object-based economies. Future runoff may result in unintentional planned obsolescence, especially when a product is produced by a team of developers with high hopes for a software's longevity. Deliberately engineering the contextual value of an object through a built environment is one aspect of a practice called "value engineering".