Difference between revisions of "The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments"
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*Media Interface and Network Design (M.I.N.D.) Lab | *Media Interface and Network Design (M.I.N.D.) Lab |
Revision as of 21:17, 10 July 2010
Author
- Frank Biocca
- Media Interface and Network Design (M.I.N.D.) Lab
- Michigan State University
- Source: [1]
Table of Contents
- Abstract
- Minding the Body, the Primordial Communication Medium
- Embodiment: The Teleology of Interface Design
- Embodiment: Thinking through our Technologically Extended Bodies
- User Embodiment and Three Forms in Which the Body "Feels" Present in the Virtual Environment
- Presence: Emergence of a Design Goal and Theoretical Problem
- Being There: The Sense of Physical Presence in Cyberspace
- Being with another Body: Designing the Illusion of Social Presence
- Is This Body Really "Me"? Self Presence, Body Schema, Self-consciousness, and Identity
- The Cyborg's Dilemma
- Footnotes
- References
- About the Author