Difference between revisions of "Principles of Calm Technology"
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Developed by Amber Case | Developed by Amber Case | ||
− | + | I. Technology should require the smallest possible amount of attention | |
− | + | *Technology can communicate, but doesn’t need to speak. | |
− | + | *Create ambient awareness through different senses. | |
− | + | *Communicate information without taking the user out of their environment or task. | |
− | + | II. Technology should inform and create calm | |
− | + | *A person's primary task should not be computing, but being human. | |
− | + | *Give people what they need to solve their problem, and nothing more. | |
− | + | III. Technology should make use of the periphery | |
− | + | *A calm technology will move easily from the periphery of our attention, to the center, and back. | |
− | + | *The periphery is informing without overburdening. | |
− | + | IV. Technology should amplify the best of technology and the best of humanity | |
− | + | *Design for people first. | |
− | + | *Machines shouldn't act like humans. | |
− | + | *Humans shouldn't act like machines. | |
− | + | *Amplify the best part of each. | |
− | + | V. Technology can communicate, but doesn’t need to speak | |
− | + | *Does your product need to rely on voice, or can it use a different communication method? | |
− | + | *Consider how your technology communicates status. | |
− | + | VI. Technology should work even when it fails | |
− | + | *Think about what happens if your technology fails. | |
− | + | *Does it default to a usable state or does it break down completely? | |
− | + | VII. The right amount of technology is the minimum needed to solve the problem | |
− | + | *What is the minimum amount of technology needed to solve the problem? | |
− | + | *Slim the feature set down so that the product does what it needs to do and no more. | |
− | + | VIII. Technology should respect social norms | |
− | + | *Technology takes time to introduce to humanity. | |
− | + | *What social norms exist that your technology might violate or cause stress on? | |
− | + | *Slowly introduce features so that people have time to get accustomed to the product. | |
From [https://calmtech.com/ calmtech.com] accessed 2025 Jan 13. | From [https://calmtech.com/ calmtech.com] accessed 2025 Jan 13. |
Latest revision as of 04:15, 14 January 2025
Principles of Calm Technology
Developed by Amber Case
I. Technology should require the smallest possible amount of attention
- Technology can communicate, but doesn’t need to speak.
- Create ambient awareness through different senses.
- Communicate information without taking the user out of their environment or task.
II. Technology should inform and create calm
- A person's primary task should not be computing, but being human.
- Give people what they need to solve their problem, and nothing more.
III. Technology should make use of the periphery
- A calm technology will move easily from the periphery of our attention, to the center, and back.
- The periphery is informing without overburdening.
IV. Technology should amplify the best of technology and the best of humanity
- Design for people first.
- Machines shouldn't act like humans.
- Humans shouldn't act like machines.
- Amplify the best part of each.
V. Technology can communicate, but doesn’t need to speak
- Does your product need to rely on voice, or can it use a different communication method?
- Consider how your technology communicates status.
VI. Technology should work even when it fails
- Think about what happens if your technology fails.
- Does it default to a usable state or does it break down completely?
VII. The right amount of technology is the minimum needed to solve the problem
- What is the minimum amount of technology needed to solve the problem?
- Slim the feature set down so that the product does what it needs to do and no more.
VIII. Technology should respect social norms
- Technology takes time to introduce to humanity.
- What social norms exist that your technology might violate or cause stress on?
- Slowly introduce features so that people have time to get accustomed to the product.
From calmtech.com accessed 2025 Jan 13.