Difference between revisions of "Principles of Calm Technology"

From Cyborg Anthropology
Jump to: navigation, search
(Created the page!)
 
(Principles of Calm Technology)
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:
 
Developed by Amber Case
 
Developed by Amber Case
  
*1. Technology should require the smallest possible amount of attention
+
I. Technology should require the smallest possible amount of attention
**Technology can communicate, but doesn’t need to speak.
+
*Technology can communicate, but doesn’t need to speak.
**Create ambient awareness through different senses.
+
*Create ambient awareness through different senses.
**Communicate information without taking the user out of their environment or task.
+
*Communicate information without taking the user out of their environment or task.
  
*2. Technology should inform and create calm
+
II. Technology should inform and create calm
**A person's primary task should not be computing, but being human.
+
*A person's primary task should not be computing, but being human.
**Give people what they need to solve their problem, and nothing more.
+
*Give people what they need to solve their problem, and nothing more.
  
*3. Technology should make use of the periphery
+
III. Technology should make use of the periphery
**A calm technology will move easily from the periphery of our attention, to the center, and back.
+
*A calm technology will move easily from the periphery of our attention, to the center, and back.
**The periphery is informing without overburdening.
+
*The periphery is informing without overburdening.
  
*4. Technology should amplify the best of technology and the best of humanity
+
IV. Technology should amplify the best of technology and the best of humanity
**Design for people first.
+
*Design for people first.
**Machines shouldn't act like humans.
+
*Machines shouldn't act like humans.
**Humans shouldn't act like machines.
+
*Humans shouldn't act like machines.
**Amplify the best part of each.
+
*Amplify the best part of each.
  
*5. Technology can communicate, but doesn’t need to speak
+
V. Technology can communicate, but doesn’t need to speak
**Does your product need to rely on voice, or can it use a different communication method?
+
*Does your product need to rely on voice, or can it use a different communication method?
**Consider how your technology communicates status.
+
*Consider how your technology communicates status.
  
*6. Technology should work even when it fails
+
VI. Technology should work even when it fails
**Think about what happens if your technology fails.
+
*Think about what happens if your technology fails.
**Does it default to a usable state or does it break down completely?
+
*Does it default to a usable state or does it break down completely?
  
*7. The right amount of technology is the minimum needed to solve the problem
+
VII. The right amount of technology is the minimum needed to solve the problem
**What is the minimum amount of technology needed to solve the problem?
+
*What is the minimum amount of technology needed to solve the problem?
**Slim the feature set down so that the product does what it needs to do and no more.
+
*Slim the feature set down so that the product does what it needs to do and no more.
  
*8. Technology should respect social norms
+
VIII. Technology should respect social norms
**Technology takes time to introduce to humanity.
+
*Technology takes time to introduce to humanity.
**What social norms exist that your technology might violate or cause stress on?
+
*What social norms exist that your technology might violate or cause stress on?
**Slowly introduce features so that people have time to get accustomed to the product.
+
*Slowly introduce features so that people have time to get accustomed to the product.
  
 
From [https://calmtech.com/ calmtech.com] accessed 2025 Jan 13.
 
From [https://calmtech.com/ calmtech.com] accessed 2025 Jan 13.

Latest revision as of 04:15, 14 January 2025

Principles of Calm Technology

Developed by Amber Case

I. Technology should require the smallest possible amount of attention

  • Technology can communicate, but doesn’t need to speak.
  • Create ambient awareness through different senses.
  • Communicate information without taking the user out of their environment or task.

II. Technology should inform and create calm

  • A person's primary task should not be computing, but being human.
  • Give people what they need to solve their problem, and nothing more.

III. Technology should make use of the periphery

  • A calm technology will move easily from the periphery of our attention, to the center, and back.
  • The periphery is informing without overburdening.

IV. Technology should amplify the best of technology and the best of humanity

  • Design for people first.
  • Machines shouldn't act like humans.
  • Humans shouldn't act like machines.
  • Amplify the best part of each.

V. Technology can communicate, but doesn’t need to speak

  • Does your product need to rely on voice, or can it use a different communication method?
  • Consider how your technology communicates status.

VI. Technology should work even when it fails

  • Think about what happens if your technology fails.
  • Does it default to a usable state or does it break down completely?

VII. The right amount of technology is the minimum needed to solve the problem

  • What is the minimum amount of technology needed to solve the problem?
  • Slim the feature set down so that the product does what it needs to do and no more.

VIII. Technology should respect social norms

  • Technology takes time to introduce to humanity.
  • What social norms exist that your technology might violate or cause stress on?
  • Slowly introduce features so that people have time to get accustomed to the product.

From calmtech.com accessed 2025 Jan 13.