Difference between revisions of "Principles of Calm Technology"

From Cyborg Anthropology
Jump to: navigation, search
(Created the page!)
 
(Principles of Calm Technology)
Line 2: Line 2:
 
Developed by Amber Case
 
Developed by Amber Case
  
*1. Technology should require the smallest possible amount of attention
+
*I. Technology should require the smallest possible amount of attention
 
**Technology can communicate, but doesn’t need to speak.
 
**Technology can communicate, but doesn’t need to speak.
 
**Create ambient awareness through different senses.
 
**Create ambient awareness through different senses.
 
**Communicate information without taking the user out of their environment or task.
 
**Communicate information without taking the user out of their environment or task.
  
*2. Technology should inform and create calm
+
*II. Technology should inform and create calm
 
**A person's primary task should not be computing, but being human.
 
**A person's primary task should not be computing, but being human.
 
**Give people what they need to solve their problem, and nothing more.
 
**Give people what they need to solve their problem, and nothing more.
  
*3. Technology should make use of the periphery
+
*III. Technology should make use of the periphery
 
**A calm technology will move easily from the periphery of our attention, to the center, and back.
 
**A calm technology will move easily from the periphery of our attention, to the center, and back.
 
**The periphery is informing without overburdening.
 
**The periphery is informing without overburdening.
  
*4. Technology should amplify the best of technology and the best of humanity
+
*IV. Technology should amplify the best of technology and the best of humanity
 
**Design for people first.
 
**Design for people first.
 
**Machines shouldn't act like humans.
 
**Machines shouldn't act like humans.
Line 21: Line 21:
 
**Amplify the best part of each.
 
**Amplify the best part of each.
  
*5. Technology can communicate, but doesn’t need to speak
+
*V. Technology can communicate, but doesn’t need to speak
 
**Does your product need to rely on voice, or can it use a different communication method?
 
**Does your product need to rely on voice, or can it use a different communication method?
 
**Consider how your technology communicates status.
 
**Consider how your technology communicates status.
  
*6. Technology should work even when it fails
+
*VI. Technology should work even when it fails
 
**Think about what happens if your technology fails.
 
**Think about what happens if your technology fails.
 
**Does it default to a usable state or does it break down completely?
 
**Does it default to a usable state or does it break down completely?
  
*7. The right amount of technology is the minimum needed to solve the problem
+
*VII. The right amount of technology is the minimum needed to solve the problem
 
**What is the minimum amount of technology needed to solve the problem?
 
**What is the minimum amount of technology needed to solve the problem?
 
**Slim the feature set down so that the product does what it needs to do and no more.
 
**Slim the feature set down so that the product does what it needs to do and no more.
  
*8. Technology should respect social norms
+
*VIII. Technology should respect social norms
 
**Technology takes time to introduce to humanity.
 
**Technology takes time to introduce to humanity.
 
**What social norms exist that your technology might violate or cause stress on?
 
**What social norms exist that your technology might violate or cause stress on?

Revision as of 04:13, 14 January 2025

Principles of Calm Technology

Developed by Amber Case

  • I. Technology should require the smallest possible amount of attention
    • Technology can communicate, but doesn’t need to speak.
    • Create ambient awareness through different senses.
    • Communicate information without taking the user out of their environment or task.
  • II. Technology should inform and create calm
    • A person's primary task should not be computing, but being human.
    • Give people what they need to solve their problem, and nothing more.
  • III. Technology should make use of the periphery
    • A calm technology will move easily from the periphery of our attention, to the center, and back.
    • The periphery is informing without overburdening.
  • IV. Technology should amplify the best of technology and the best of humanity
    • Design for people first.
    • Machines shouldn't act like humans.
    • Humans shouldn't act like machines.
    • Amplify the best part of each.
  • V. Technology can communicate, but doesn’t need to speak
    • Does your product need to rely on voice, or can it use a different communication method?
    • Consider how your technology communicates status.
  • VI. Technology should work even when it fails
    • Think about what happens if your technology fails.
    • Does it default to a usable state or does it break down completely?
  • VII. The right amount of technology is the minimum needed to solve the problem
    • What is the minimum amount of technology needed to solve the problem?
    • Slim the feature set down so that the product does what it needs to do and no more.
  • VIII. Technology should respect social norms
    • Technology takes time to introduce to humanity.
    • What social norms exist that your technology might violate or cause stress on?
    • Slowly introduce features so that people have time to get accustomed to the product.

From calmtech.com accessed 2025 Jan 13.