Difference between revisions of "Wired-Superhuman Interaction Design"
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*Make the user feel physiologically empowered. Present information in a way that makes the user feel more powerful than the information, not overwhelmed. | *Make the user feel physiologically empowered. Present information in a way that makes the user feel more powerful than the information, not overwhelmed. | ||
*Make the user feel exhilarated when using the interface, as if they had suddently turned into a superhuman and they are able to do this because you’ve made them an excellent interface that empowers them instead of frightens them and makes them run away from data. | *Make the user feel exhilarated when using the interface, as if they had suddently turned into a superhuman and they are able to do this because you’ve made them an excellent interface that empowers them instead of frightens them and makes them run away from data. | ||
+ | Superhuman interfaces | ||
+ | You're a superhuman until technology breaks down. | ||
− | + | Instinctive | |
− | + | Empowering | |
+ | Intuitive | ||
+ | Relaxing | ||
+ | Powerful | ||
+ | Effortless | ||
+ | Smooth | ||
+ | (not jarring, consistent - requires no extra coginitive power to navigate or learn were to go) | ||
+ | But also subjective - because for some the superhuman interface is Photoshop, others is Facebook. | ||
+ | JumpCut is an example of a superhuman interface in that it extends one's short term memory into a digital data store. allows one to store up to 50 clipboard objects and access them with a tiny set of keyboard shortcuts. The interface is invisible until one needs it. It makes me feel like my short term memory is suddenly 50 memories long, instead of just 4 or 5. | ||
+ | The iPad app Flipboard represents a very important turning point in Skeuomorphic interaction design. It takes the best parts of the page turn, reduces them by half (the page pivots from the middle, not the side) and presents the reader with more information instantly. It is seamless. It is empowering. And because of that, it is relaxing. | ||
[[Category:Wired]] | [[Category:Wired]] |
Revision as of 15:51, 16 September 2011
Superhuman Interaction Design - the best technologies should give people superpowers. It should make them comfortable with the giant flow of information. There will be more bullet points here on how best to design superhuman interfaces as well as examples of them, including Flipboard. Information is inherently stressful, and usually it overpowers people. A great interface makes people feel stronger than the interface and makes them feel great.
Definition
Superhuman interaction design describes the process of designing interfaces to amplify human intellect, joy, and power to interact with information. Superhuman interfaces are successful because they provide not only a mentally joyful experience, but a physiologically joyful one as well.
- In order for an interface to be considered superhuman, it has to have the following characteristics:
- Minimize visual skeuomorphic cues and reduce the interaction to action ratio. Flipboard reduces the page curl to a centralized pivot, and allows a page to be turned with the touch of a finger.
- Make the user feel physiologically empowered. Present information in a way that makes the user feel more powerful than the information, not overwhelmed.
- Make the user feel exhilarated when using the interface, as if they had suddently turned into a superhuman and they are able to do this because you’ve made them an excellent interface that empowers them instead of frightens them and makes them run away from data.
Superhuman interfaces You're a superhuman until technology breaks down.
Instinctive Empowering Intuitive Relaxing Powerful Effortless Smooth (not jarring, consistent - requires no extra coginitive power to navigate or learn were to go)
But also subjective - because for some the superhuman interface is Photoshop, others is Facebook.
JumpCut is an example of a superhuman interface in that it extends one's short term memory into a digital data store. allows one to store up to 50 clipboard objects and access them with a tiny set of keyboard shortcuts. The interface is invisible until one needs it. It makes me feel like my short term memory is suddenly 50 memories long, instead of just 4 or 5. The iPad app Flipboard represents a very important turning point in Skeuomorphic interaction design. It takes the best parts of the page turn, reduces them by half (the page pivots from the middle, not the side) and presents the reader with more information instantly. It is seamless. It is empowering. And because of that, it is relaxing.