Difference between revisions of "Vicarious Soliloquy"

From Cyborg Anthropology
Jump to: navigation, search
(Created page with '"A method of giving presentations and lectures using the WearComp system. In this method, the audience sees not the lecturer, but what the speaker is seeing, i.e. what the speake…')
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
"A method of giving presentations and lectures using the WearComp system. In this method, the audience sees not the lecturer, but what the speaker is seeing, i.e. what the speaker is looking at projected on a large screen. This essentially pus the audience "inside the head" of the speaker, with whom they share a first person perspective".<ref>264, Mann, Steve and Hal Niedzviecki. [[Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer]]. 2001.</ref>
+
===Definition===
 +
A term coined by Wearable computing pioneer [[Steve Mann]] to describe "a method of giving presentations and lectures using the WearComp system. In this method, the audience sees not the lecturer, but what the speaker is seeing, i.e. what the speaker is looking at projected on a large screen. This essentially pus the audience "inside the head" of the speaker, with whom they share a first person perspective".<ref>264, Mann, Steve and Hal Niedzviecki. [[Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer]]. 2001.</ref>
  
 +
===Related Links===
 
*[[Embodied Learning]]
 
*[[Embodied Learning]]
 
*[[WearTel]]  
 
*[[WearTel]]  

Latest revision as of 01:00, 27 March 2011

Definition

A term coined by Wearable computing pioneer Steve Mann to describe "a method of giving presentations and lectures using the WearComp system. In this method, the audience sees not the lecturer, but what the speaker is seeing, i.e. what the speaker is looking at projected on a large screen. This essentially pus the audience "inside the head" of the speaker, with whom they share a first person perspective".[1]

Related Links

References

  1. 264, Mann, Steve and Hal Niedzviecki. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer. 2001.