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How we interact with machines and technology in many ways defines who we are. [[What is Cyborg Anthropology?|Cyborg Anthropology]] is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.  
 
How we interact with machines and technology in many ways defines who we are. [[What is Cyborg Anthropology?|Cyborg Anthropology]] is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.  
  
== Quick Links ==
 
 
{{LeftColumn}}
 
{{LeftColumn}}
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== Quick Links ==
 
*[[Glossary of Terms]]
 
*[[Glossary of Terms]]
 
*[[What is Cyborg Anthropology?]]
 
*[[What is Cyborg Anthropology?]]
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{{EndColumn}}
 
{{EndColumn}}
 
{{RightColumn}}
 
{{RightColumn}}
 
 
== Teaching Cyborg Anthropology ==
 
== Teaching Cyborg Anthropology ==
 
*[[Academic Programs]]
 
*[[Academic Programs]]
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*[[Textbook]]
 
*[[Textbook]]
 
*[[Blogs vs. Wikis]]
 
*[[Blogs vs. Wikis]]
 
  
 
== Digital Anthropology ==
 
== Digital Anthropology ==
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{{clear}}
 
{{clear}}
  
 
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{{LeftColumn}}
 
== In Development ==
 
== In Development ==
 
*[[The Web is Shattering Focus]]
 
*[[The Web is Shattering Focus]]
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*[[The Technosocial Womb]]
 
*[[The Technosocial Womb]]
  
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==Articles==
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*[[Illuminating the Dark Geoweb]]
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*[[Notes from a Mobile Encounter with James Whitley of GoLifeMobile]]
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*[[Urban Anthropology]]
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*[[Reputation, Community Management, and the Future of Branding]]
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*[[MIT’s Futures of Entertainment 3 - Session 3: Social Media]]
 +
*[[The Programmable Web - A Quick and Dirty Mashup Review]]
 +
*[[Building a House on Digital Ground - A Primer on New Media]]
 +
*[[From Telephone To Tweetup - A Brief History of Technosocial Development and Exchange]]
 +
*[[Towards the Future of PR and Brand Management]]
 +
*[[Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations]]
 +
*[[Mobile Communities and New Technologies - An Urban Grind Tweetup]]
 +
*[[Light Modernity means that Design is the Product]]
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*[[Continuous Partial Attention]]
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*[[Life in the Cocoon - Continuous Partial Attention]]
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*[[Our Own Private Idaho - The Revenge of Visual Geography]]
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*[[Putting Reality on Pause - Teleporting in and out of analog spaces]]
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*[[Activity Take-out - Saving an Experience for Later Consumption]]
 +
*[[Geolocal AutoSubscribing RSS Feeds - A Shift from Responding to Place to Making Place]]
 +
*[[Cathy Marshall, Microsoft Research, Silicon Valley – Reading and Collaboration in a Digital Age]]
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*[[Inverge ‘08 Transcript: From Telephone To Tweetup]]
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*[[Portland is Demolicious]]
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{{EndColumn}}
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{{RightColumn}}
 
== New Territory ==
 
== New Territory ==
 
*[[Data Flows and Crises in Online Reputation Economies]]
 
*[[Data Flows and Crises in Online Reputation Economies]]
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*[[Ethnography of Families and Technology]]
 
*[[Ethnography of Families and Technology]]
  
==Articles==
+
{{EndColumn}}
*[[Illuminating the Dark Geoweb]]
+
*[[Notes from a Mobile Encounter with James Whitley of GoLifeMobile]]
+
*[[Urban Anthropology]]
+
*[[Reputation, Community Management, and the Future of Branding]]
+
*[[MIT’s Futures of Entertainment 3 - Session 3: Social Media]]
+
*[[The Programmable Web - A Quick and Dirty Mashup Review]]
+
*[[Building a House on Digital Ground - A Primer on New Media]]
+
*[[From Telephone To Tweetup - A Brief History of Technosocial Development and Exchange]]
+
*[[Towards the Future of PR and Brand Management]]
+
*[[Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations]]
+
*[[Mobile Communities and New Technologies - An Urban Grind Tweetup]]
+
*[[Light Modernity means that Design is the Product]]
+
*[[Continuous Partial Attention]]
+
*[[Life in the Cocoon - Continuous Partial Attention]]
+
*[[Our Own Private Idaho - The Revenge of Visual Geography]]
+
*[[Putting Reality on Pause - Teleporting in and out of analog spaces]]
+
*[[Activity Take-out - Saving an Experience for Later Consumption]]
+
*[[Geolocal AutoSubscribing RSS Feeds - A Shift from Responding to Place to Making Place]]
+
*[[Cathy Marshall, Microsoft Research, Silicon Valley – Reading and Collaboration in a Digital Age]]
+
*[[Inverge ‘08 Transcript: From Telephone To Tweetup]]
+
*[[Portland is Demolicious]]
+
 
+
  
 
<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>
 
<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>

Revision as of 18:13, 16 August 2010

Cyborg Anthropology

Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).

Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects. People are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, "we are all cyborgs now".

How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.


Quick Links

Books

Concepts

Resources

UX Design

Teaching Cyborg Anthropology

Digital Anthropology

Traditional Anthropology

Technology


Additional Resources


In Development

Articles

New Territory

<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>