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  1. Escape Velocity of Data‏‎ (2 revisions)
  2. All That Is Solid Melts into Air: The Experience of Modernity‏‎ (2 revisions)
  3. Feedback and Cybernetics: Reimaging the Body in the Age of the Cyborg‏‎ (2 revisions)
  4. Papers‏‎ (2 revisions)
  5. The Theory of the Leisure Class‏‎ (2 revisions)
  6. A Geography of Time: The Temporal Misadventures of a Social Psychologist, or How Every Culture Keeps Time Just a Little Bit Differently‏‎ (2 revisions)
  7. Virtual Girlfriend‏‎ (2 revisions)
  8. Impatience and Connectivity in Teenage Phone Use‏‎ (2 revisions)
  9. Code of Ethics‏‎ (2 revisions)
  10. Bill Verplank‏‎ (2 revisions)
  11. Data vs sensory perception‏‎ (2 revisions)
  12. Marshall Berman‏‎ (2 revisions)
  13. Sociopatterns‏‎ (2 revisions)
  14. Fractal Flesh‏‎ (2 revisions)
  15. University of Utah‏‎ (2 revisions)
  16. Artificial Heaven‏‎ (2 revisions)
  17. Geocloaking‏‎ (2 revisions)
  18. Node centrality‏‎ (2 revisions)
  19. The Landscape of the Landline - A Compressed History of the Telephone‏‎ (2 revisions)
  20. Domestic-Public Dichotomy‏‎ (2 revisions)
  21. Frictional Surfaces‏‎ (2 revisions)
  22. Philip K. Dick‏‎ (2 revisions)
  23. Hypersigls and the Second Self‏‎ (2 revisions)
  24. Emile Durkheim‏‎ (2 revisions)
  25. Road Runners‏‎ (2 revisions)
  26. Linda Stone‏‎ (2 revisions)
  27. DIY Bio Movement‏‎ (2 revisions)
  28. Majoring in Anthropology‏‎ (2 revisions)
  29. Alone Together: Technology and the Reinvention of Intimacy and Solitude‏‎ (2 revisions)
  30. Project Xanadu‏‎ (2 revisions)
  31. Terrazign‏‎ (2 revisions)
  32. The Natures of Maps: Cartographic Constructions of the Natural World‏‎ (2 revisions)
  33. Statement of Professional and Ethical Responsibilities‏‎ (2 revisions)
  34. Dyson sphere‏‎ (2 revisions)
  35. Félix Guattari‏‎ (2 revisions)
  36. A New Kind of Science‏‎ (2 revisions)
  37. Play‏‎ (2 revisions)
  38. Wiki Visualization‏‎ (2 revisions)
  39. Christopher Alexander‏‎ (2 revisions)
  40. Event driven architecture‏‎ (2 revisions)
  41. David hess‏‎ (2 revisions)
  42. Hand Me Up Technology‏‎ (2 revisions)
  43. Internet as Surrogate Community‏‎ (2 revisions)
  44. Fractal Product‏‎ (2 revisions)
  45. The advantages and effects of cyber systems on mental disorders‏‎ (2 revisions)
  46. Simulation and Augmentation: Issues of Wearable Computers‏‎ (2 revisions)
  47. Book Content‏‎ (2 revisions)
  48. Critical Theory‏‎ (2 revisions)
  49. Websites‏‎ (2 revisions)
  50. Emily Martin‏‎ (2 revisions)

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